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Rockstar Games on julkaissut viimein edellisen, noin gigan suuruisen Red Dead Redemption 2 PC-päivtyksen sisältötiedot.

Päivtys ei tuonut mukanaan mitään varsinaista uutta, mutta jatkossa medium- tai high-asetuksilla pelattaessa tekstuurien pitäisi olla aiempaa tarkempiaa ilman, että se vaikuttaa kuvanopeuteen.

Myös pelin oma TAA Sharpening on tuunattu sellaiseksi, että sen avulla voi nostaa grafiikan terävyyttä.

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Koko patch note näyttää tältä:

  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources.
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions.
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use.
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card.
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality.
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality.
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory.
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions.
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active.
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards.
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low.
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards.
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot.
  • Fixed an issue that caused an incorrect “Minimum Hardware Requirements not met” error on launch with some older system configurations that did meet the required specification.
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations.
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error.
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations.
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory.
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware.
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online.
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